The Game Engine  1
Actor.h
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1 #ifndef __ACTOR_H__
2 #define __ACTOR_H__
3 #include "Animation.h"
4 #include <SDL/SDL.h>
5 #include <vector>
6 
15 class Actor
16 {
17 public:
18  Actor(Animation *anim);
19  Actor(std::vector<Animation*> anims);
20  Actor(std::vector<string> anims);
21 
23  unsigned int Frame;
25  unsigned int CurrentAnimation;
27  std::vector<Animation*> Animations;
28 
29 protected:
30 };
31 #endif