The Game Engine  1
Color.h
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1 #ifndef __COLOR_H__
2 #define __COLOR_H__
3 #include <SDL/SDL.h>
4 #if defined(_WIN32)
5 #include <Windows.h>
6 #endif
7 #include <GL/gl.h>
8 //#include <GL/glu.h>
9 
16 class Color
17 {
18 public:
19  Uint8 R;
20  Uint8 G;
21  Uint8 B;
22  Uint8 A;
23 
24  static const Color WHITE;
25 
29  SDL_Color toSDLColor();
30 
34  GLfloat getRed();
35 
39  GLfloat getGreen();
40 
44  GLfloat getBlue();
45 
49  GLfloat getAlpha();
50 
51 protected:
52 };
53 #endif