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The Game Engine
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This is the complete list of members for Audio, including all inherited members.
| Audio() | Audio | |
| initialize() | Audio | |
| LoadAudio(std::string name, string location=NULL, bool play_on_start=true, int play_count=1) | Audio | |
| LoadAudioConfig() | Audio | |
| mCached | Audio | protected |
| play(int index) | Audio | |
| stop(int index) | Audio | |
| stopAll() | Audio | |
| tone() | Audio |