The Game Engine  1
Audio Member List

This is the complete list of members for Audio, including all inherited members.

Audio()Audio
initialize()Audio
LoadAudio(std::string name, string location=NULL, bool play_on_start=true, int play_count=1)Audio
LoadAudioConfig()Audio
mCachedAudioprotected
play(int index)Audio
stop(int index)Audio
stopAll()Audio
tone()Audio