The Game Engine
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Level Member List
This is the complete list of members for
Level
, including all inherited members.
addObject
(WorldObject *o)
Level
addParticleSystem
(ParticleSystem *sp)
Level
addPlayer
(Player *p)
Level
clearData
()
Level
protected
DrawCollisions
()
Level
protected
DrawMenus
()
Level
protected
drawScene
()
Level
findParticleSystem
(string name)
Level
findParticleSystems
(string name, int count=-1)
Level
findSprite
(string name)
Level
findSprites
(string name, int count=-1)
Level
getBackground
()
Level
inline
getMaxNumPlayers
()
Level
getName
()
Level
inline
getNumPlayers
()
Level
getPlayer
(unsigned int index)
Level
Level
(string name, Condition winCond, Behavior loadBehave=NULL, Behavior updateBehave=NULL, Behavior endBehave=NULL, Behavior pBehave=NULL)
Level
load
()
Level
LoadBG
(string name)
Level
Loaded
Level
mBackground
Level
protected
mHUD
Level
protected
mInitialBehavior
Level
protected
mMainBehavior
Level
protected
mMaxNumPlayers
Level
protected
mMenus
Level
protected
mName
Level
protected
mParticleSystems
Level
protected
mPauseBehavior
Level
protected
mPlayers
Level
protected
mSprites
Level
protected
mUnloadBehavior
Level
protected
mWinCondition
Level
protected
mWorldObjects
Level
protected
postEvent
(SDL_Event event)
Level
virtual
removeAllParticleSystems
(string name)
Level
removeAllSprites
(string name)
Level
removeObject
(WorldObject *o)
Level
removeParticleSystem
(ParticleSystem *sp)
Level
removePlayer
(Player *p)
Level
removePlayers
(int count)
Level
setBackground
(Background *b)
Level
inline
setMaxNumPlayers
(unsigned int i)
Level
ToAdd
Level
protected
ToRemove
Level
protected
unload
()
Level
update
()
Level
~Level
()
Level
Generated on Tue Apr 16 2013 02:32:44 for The Game Engine by
1.8.3.1