The Game Engine  1
Level Member List

This is the complete list of members for Level, including all inherited members.

addObject(WorldObject *o)Level
addParticleSystem(ParticleSystem *sp)Level
addPlayer(Player *p)Level
clearData()Levelprotected
DrawCollisions()Levelprotected
DrawMenus()Levelprotected
drawScene()Level
findParticleSystem(string name)Level
findParticleSystems(string name, int count=-1)Level
findSprite(string name)Level
findSprites(string name, int count=-1)Level
getBackground()Levelinline
getMaxNumPlayers()Level
getName()Levelinline
getNumPlayers()Level
getPlayer(unsigned int index)Level
Level(string name, Condition winCond, Behavior loadBehave=NULL, Behavior updateBehave=NULL, Behavior endBehave=NULL, Behavior pBehave=NULL)Level
load()Level
LoadBG(string name)Level
LoadedLevel
mBackgroundLevelprotected
mHUDLevelprotected
mInitialBehaviorLevelprotected
mMainBehaviorLevelprotected
mMaxNumPlayersLevelprotected
mMenusLevelprotected
mNameLevelprotected
mParticleSystemsLevelprotected
mPauseBehaviorLevelprotected
mPlayersLevelprotected
mSpritesLevelprotected
mUnloadBehaviorLevelprotected
mWinConditionLevelprotected
mWorldObjectsLevelprotected
postEvent(SDL_Event event)Levelvirtual
removeAllParticleSystems(string name)Level
removeAllSprites(string name)Level
removeObject(WorldObject *o)Level
removeParticleSystem(ParticleSystem *sp)Level
removePlayer(Player *p)Level
removePlayers(int count)Level
setBackground(Background *b)Levelinline
setMaxNumPlayers(unsigned int i)Level
ToAddLevelprotected
ToRemoveLevelprotected
unload()Level
update()Level
~Level()Level