The Game Engine  1
Sprite Member List

This is the complete list of members for Sprite, including all inherited members.

BACKGROUND enum valueWorldObject
collisionWithSprites(string name, int count=-1)Sprite
draw()Spritevirtual
drawCollisions()Spritevirtual
WorldObject::drawCollisions(vector< CollisionObject * > &vec, const Point2D &pos)WorldObject
getAcceleration()WorldObjectinline
getAngle()WorldObjectinline
getAnimation()Spriteinline
getBasePos()Spritevirtual
getCenterPos()Spritevirtual
getCollisionData()Sprite
getFrame()Spriteinline
getMaxSpeed()WorldObject
getMaxSpeedSquared()WorldObject
getMaxVelocity()WorldObjectinline
getName()WorldObjectinline
getPosition()WorldObjectinline
getSpeed()Spriteinline
getTransparency()WorldObjectinline
getType()Spriteinlinevirtual
getVelocity()WorldObjectinline
getZOrder()WorldObjectinline
mAccelerationWorldObjectprotected
mActorSpriteprotected
mAngleWorldObjectprotected
mAnimatingSpriteprotected
mBehaviorWorldObjectprotected
mDrawnSpriteprotected
MENU enum valueWorldObject
mLastDrawWorldObjectprotected
mLastUpdateWorldObjectprotected
mMaxSpeedWorldObjectprotected
mMaxVelocityWorldObjectprotected
mNameWorldObjectprotected
move(double dx=0.0, double dy=0.0)WorldObjectinline
move(Point2D direction)WorldObjectinlinevirtual
moveTowards(Point2D direction)WorldObjectvirtual
mPosWorldObjectprotected
mScaleWorldObjectprotected
mSpeedSpriteprotected
mTransparencyWorldObjectprotected
mUnusedWorldObjectprotected
mVelocityWorldObjectprotected
mVisibleWorldObjectprotected
operator<(WorldObject &rhs)WorldObjectinline
PARTICLESYSTEM enum valueWorldObject
rewind()Spriteinline
runBehavior()Spritevirtual
setAcceleration(Point2D accel)WorldObjectinline
setAngle(float a)WorldObjectinline
setAnimation(int animation)Spriteinline
setBasePosition(double x, double y)WorldObjectinline
setBasePosition(Point2D pos)WorldObjectinline
setCenterPosition(double x, double y)WorldObjectinline
setCenterPosition(Point2D pos)WorldObjectinline
setFrame(int frame)Spriteinline
setMaxSpeed(double vel)WorldObjectinline
setMaxVelocity(Point2D vel)WorldObjectinline
setMaxVelocity(double vel, Point2D dir)WorldObjectinline
setPosition(double x, double y)WorldObjectinline
setPosition(Point2D pos)WorldObjectinline
setSpeed(float speed)Spriteinline
setTransparency(float f)WorldObjectinline
setVelocity(Point2D vel)WorldObjectinline
setVelocity(double xVel, double yVel)WorldObjectinline
setZOrder(int i)WorldObjectinline
SPRITE enum valueWorldObject
Sprite(std::string name, Actor actor, bool menuSprite=false)Sprite
startAnim()Spriteinline
stopAnim()Spriteinline
TEXT enum valueWorldObject
toggleAnim()Spriteinline
update()Spritevirtual
WorldObject(std::string name, Point2D pos=Point2D(), int z=0)WorldObject
WorldObjectType enum nameWorldObject
ZOrderWorldObjectprotected
~Sprite()Sprite