The Game Engine  1
WorldObject Member List

This is the complete list of members for WorldObject, including all inherited members.

BACKGROUND enum valueWorldObject
draw()=0WorldObjectpure virtual
drawCollisions()WorldObjectvirtual
drawCollisions(vector< CollisionObject * > &vec, const Point2D &pos)WorldObject
getAcceleration()WorldObjectinline
getAngle()WorldObjectinline
getBasePos()=0WorldObjectpure virtual
getCenterPos()=0WorldObjectpure virtual
getMaxSpeed()WorldObject
getMaxSpeedSquared()WorldObject
getMaxVelocity()WorldObjectinline
getName()WorldObjectinline
getPosition()WorldObjectinline
getTransparency()WorldObjectinline
getType()=0WorldObjectpure virtual
getVelocity()WorldObjectinline
getZOrder()WorldObjectinline
mAccelerationWorldObjectprotected
mAngleWorldObjectprotected
mBehaviorWorldObjectprotected
MENU enum valueWorldObject
mLastDrawWorldObjectprotected
mLastUpdateWorldObjectprotected
mMaxSpeedWorldObjectprotected
mMaxVelocityWorldObjectprotected
mNameWorldObjectprotected
move(double dx=0.0, double dy=0.0)WorldObjectinline
move(Point2D direction)WorldObjectinlinevirtual
moveTowards(Point2D direction)WorldObjectvirtual
mPosWorldObjectprotected
mScaleWorldObjectprotected
mTransparencyWorldObjectprotected
mUnusedWorldObjectprotected
mVelocityWorldObjectprotected
mVisibleWorldObjectprotected
operator<(WorldObject &rhs)WorldObjectinline
PARTICLESYSTEM enum valueWorldObject
runBehavior()WorldObjectvirtual
setAcceleration(Point2D accel)WorldObjectinline
setAngle(float a)WorldObjectinline
setBasePosition(double x, double y)WorldObjectinline
setBasePosition(Point2D pos)WorldObjectinline
setCenterPosition(double x, double y)WorldObjectinline
setCenterPosition(Point2D pos)WorldObjectinline
setMaxSpeed(double vel)WorldObjectinline
setMaxVelocity(Point2D vel)WorldObjectinline
setMaxVelocity(double vel, Point2D dir)WorldObjectinline
setPosition(double x, double y)WorldObjectinline
setPosition(Point2D pos)WorldObjectinline
setTransparency(float f)WorldObjectinline
setVelocity(Point2D vel)WorldObjectinline
setVelocity(double xVel, double yVel)WorldObjectinline
setZOrder(int i)WorldObjectinline
SPRITE enum valueWorldObject
TEXT enum valueWorldObject
update()WorldObjectvirtual
WorldObject(std::string name, Point2D pos=Point2D(), int z=0)WorldObject
WorldObjectType enum nameWorldObject
ZOrderWorldObjectprotected