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The Game Engine
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This is the complete list of members for Input::MouseState, including all inherited members.
| MouseState(bool s=false, Point2D p=Point2D(), Uint32 t=0, Point2D rp=Point2D()) | Input::MouseState | inline |
| pos | Input::MouseState | |
| pressed | Input::MouseState | |
| relPos | Input::MouseState | |
| time | Input::MouseState |