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The Game Engine
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Include dependency graph for Input.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Input |
| Input handler to separate input from system. More... | |
| struct | Input::MouseState |
| Helper container to handle mouse clicks. More... | |
Enumerations | |
| enum | JoyStick { JoyLeft, JoyRight, DPad, Triggers } |
| Different types of sticks. More... | |
| enum | JoyButton { A, B, X, Y, LB, RB, Select, Start, LClick, RCLick, Center } |
| Different types of JoyButtons. More... | |
| enum | MouseButton { MouseLeft, MouseMiddle, MouseRight, MouseWheelUp, MouseWheelDown, MouseMouseButton } |
| Different types of MouseButtons. More... | |
| enum JoyButton |
| enum JoyStick |
| enum MouseButton |
Different types of MouseButtons.
| Enumerator | |
|---|---|
| MouseLeft | |
| MouseMiddle | |
| MouseRight | |
| MouseWheelUp | |
| MouseWheelDown | |
| MouseMouseButton | |