The Game Engine  1
SpriteFrame.h
Go to the documentation of this file.
1 #ifndef __FRAME_H__
2 #define __FRAME_H__
3 #include "CollisionObject.h"
4 #include <string>
5 #include <SDL/SDL.h>
6 #include <SDL/SDL_image.h>
7 #include <vector>
8 #include "fns.h"
9 
24 struct SpriteFrame{
26  unsigned int pause;
27  int width;
28  int height;
29  vector<Point2D> hotSpots;
31  vector<CollisionObject*> collisionData;
32 };
33 
34 #endif