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SpriteFrame.h
Go to the documentation of this file.
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#ifndef __FRAME_H__
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#define __FRAME_H__
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#include "
CollisionObject.h
"
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#include <string>
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#include <SDL/SDL.h>
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#include <SDL/SDL_image.h>
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#include <vector>
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#include "
fns.h
"
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struct
SpriteFrame
{
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Texture
tex
;
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unsigned
int
pause
;
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int
width
;
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int
height
;
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vector<Point2D>
hotSpots
;
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Point2D
animationPeg
;
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vector<CollisionObject*>
collisionData
;
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};
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#endif
SpriteFrame.h
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