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The Game Engine
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This is the complete list of members for CollisionCircle, including all inherited members.
| checkCollisions(const vector< CollisionObject * > &c, const Point2D cPos, const Point2D pos, vector< string > names=vector< string >()) | CollisionObject | |
| collision(const CollisionRectangle *c, WorldObject *wo, WorldObject *mObj) const | CollisionCircle | |
| collision(const CollisionObject *c, WorldObject *wo, WorldObject *mObj) const | CollisionCircle | virtual |
| COLLISIONCIRCLE enum value | CollisionObject | |
| CollisionCircle(string n) | CollisionCircle | inline |
| CollisionCircle(string n, Point2D pt, double r) | CollisionCircle | inline |
| CollisionObject(string n) | CollisionObject | inline |
| CollisionObjectType enum name | CollisionObject | |
| COLLISIONRECTANGLE enum value | CollisionObject | |
| COLLISIONSEGMENT enum value | CollisionObject | |
| color | CollisionObject | protected |
| draw(const Point2D &pos) | CollisionCircle | virtual |
| getType() const | CollisionCircle | inlinevirtual |
| mPos | CollisionObject | |
| name | CollisionObject | protected |
| radius | CollisionCircle |