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The Game Engine
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This is the complete list of members for CollisionObject, including all inherited members.
| checkCollisions(const vector< CollisionObject * > &c, const Point2D cPos, const Point2D pos, vector< string > names=vector< string >()) | CollisionObject | |
| collision(const CollisionObject *c, WorldObject *wo, WorldObject *mObj) const =0 | CollisionObject | pure virtual |
| COLLISIONCIRCLE enum value | CollisionObject | |
| CollisionObject(string n) | CollisionObject | inline |
| CollisionObjectType enum name | CollisionObject | |
| COLLISIONRECTANGLE enum value | CollisionObject | |
| COLLISIONSEGMENT enum value | CollisionObject | |
| color | CollisionObject | protected |
| draw(const Point2D &pos)=0 | CollisionObject | pure virtual |
| getType() const =0 | CollisionObject | pure virtual |
| mPos | CollisionObject | |
| name | CollisionObject | protected |