The Game Engine  1
Game Member List

This is the complete list of members for Game, including all inherited members.

addActor(string name, Actor actor)Game
addAnimation(Animation *anim)Game
addLevel(Level *l)Gameprotected
addObject(WorldObject *sp, Level *l=NULL)Game
alwaysDrawGameprotected
avgFPSGameprotected
CalculateFramerate()Gameprotected
Camera classGamefriend
currentFPSGameprotected
CurrentLevelGame
CurrentParticleGame
CurrentParticleSystemGame
CurrentSpriteGame
CurrentTextGame
draw()Gameprotected
drawIntervalGameprotectedstatic
drawLoopsGameprotected
FocusedGame
FollowMouseGame
FPSRANGEGameprotectedstatic
FPSsGameprotected
FRAMES_PER_SECONDGamestatic
Game()Gameprotected
game()Gamestatic
getAnimation(string name)Game
getCurrentLevel()Game
getFont(FontType type, int size)Game
getFPS()Gameinline
getLevelCount()Game
getLevelKey()Game
getScreenSize()Gameinline
getTexture(string filename, Texture *tex=NULL)Game
handleInput(SDL_Event event)Gameprotected
LanguageGame
LoadingLevelGame
loadLevel(string name)Game
LoadResources()Gameprotected
m_instanceGameprotectedstatic
mActorsGameprotected
mAnimsGameprotected
MAX_FRAMESKIPGameprotectedstatic
mBehaviorsGameprotected
mCameraGame
mFontsGameprotected
mLevelsGameprotected
mScreenGameprotected
mTexturesGameprotected
nextDrawTickGameprotected
nextGameTickGameprotected
nextSecondTickGameprotected
numFramesGameprotected
PausedGame
pollGameprotected
pushUserEvent(Uint32 interval, void *data)Gameprotectedstatic
removeActor(string name)Game
removeAllParticleSystems(string name, Level *l=NULL)Game
removeAllSprites(string name, Level *l=NULL)Game
removeAnimation(Animation *anim)Game
removeFont(FontType type, int size)Game
removeFont(Font *font)Game
removeObject(WorldObject *sp, Level *l=NULL)Game
removeTexture(string filename)Game
removeTexture(Texture *Texture)Game
resize(int w, int h)Gameprotected
run()Game
RunningGameprotected
setCurrentLevel(string name)Game
SetStaticObjectValues()Gameprotected
ShowCollisionsGame
ShowFPSGame
SKIP_TICKSGameprotectedstatic
startDrawTimer()Gameprotected
stop()Game
stopDrawTimer()Gameprotected
TICKS_PER_SECONDGamestatic
timerGameprotected
txtFPSGameprotected
unfocusTimeGameprotected
~Game()Gameprotected