This is the complete list of members for Game, including all inherited members.
| addActor(string name, Actor actor) | Game | |
| addAnimation(Animation *anim) | Game | |
| addLevel(Level *l) | Game | protected |
| addObject(WorldObject *sp, Level *l=NULL) | Game | |
| alwaysDraw | Game | protected |
| avgFPS | Game | protected |
| CalculateFramerate() | Game | protected |
| Camera class | Game | friend |
| currentFPS | Game | protected |
| CurrentLevel | Game | |
| CurrentParticle | Game | |
| CurrentParticleSystem | Game | |
| CurrentSprite | Game | |
| CurrentText | Game | |
| draw() | Game | protected |
| drawInterval | Game | protectedstatic |
| drawLoops | Game | protected |
| Focused | Game | |
| FollowMouse | Game | |
| FPSRANGE | Game | protectedstatic |
| FPSs | Game | protected |
| FRAMES_PER_SECOND | Game | static |
| Game() | Game | protected |
| game() | Game | static |
| getAnimation(string name) | Game | |
| getCurrentLevel() | Game | |
| getFont(FontType type, int size) | Game | |
| getFPS() | Game | inline |
| getLevelCount() | Game | |
| getLevelKey() | Game | |
| getScreenSize() | Game | inline |
| getTexture(string filename, Texture *tex=NULL) | Game | |
| handleInput(SDL_Event event) | Game | protected |
| Language | Game | |
| LoadingLevel | Game | |
| loadLevel(string name) | Game | |
| LoadResources() | Game | protected |
| m_instance | Game | protectedstatic |
| mActors | Game | protected |
| mAnims | Game | protected |
| MAX_FRAMESKIP | Game | protectedstatic |
| mBehaviors | Game | protected |
| mCamera | Game | |
| mFonts | Game | protected |
| mLevels | Game | protected |
| mScreen | Game | protected |
| mTextures | Game | protected |
| nextDrawTick | Game | protected |
| nextGameTick | Game | protected |
| nextSecondTick | Game | protected |
| numFrames | Game | protected |
| Paused | Game | |
| poll | Game | protected |
| pushUserEvent(Uint32 interval, void *data) | Game | protectedstatic |
| removeActor(string name) | Game | |
| removeAllParticleSystems(string name, Level *l=NULL) | Game | |
| removeAllSprites(string name, Level *l=NULL) | Game | |
| removeAnimation(Animation *anim) | Game | |
| removeFont(FontType type, int size) | Game | |
| removeFont(Font *font) | Game | |
| removeObject(WorldObject *sp, Level *l=NULL) | Game | |
| removeTexture(string filename) | Game | |
| removeTexture(Texture *Texture) | Game | |
| resize(int w, int h) | Game | protected |
| run() | Game | |
| Running | Game | protected |
| setCurrentLevel(string name) | Game | |
| SetStaticObjectValues() | Game | protected |
| ShowCollisions | Game | |
| ShowFPS | Game | |
| SKIP_TICKS | Game | protectedstatic |
| startDrawTimer() | Game | protected |
| stop() | Game | |
| stopDrawTimer() | Game | protected |
| TICKS_PER_SECOND | Game | static |
| timer | Game | protected |
| txtFPS | Game | protected |
| unfocusTime | Game | protected |
| ~Game() | Game | protected |