|
The Game Engine
1
|
This is the complete list of members for Player, including all inherited members.
| Accept enum value | Player | |
| Action enum value | Player | |
| addJoyButtonDownCallback(void(*fn)(Uint8, JoyButton)) | Player | |
| addJoyButtonUpCallback(void(*fn)(Uint8, JoyButton)) | Player | |
| addJoyMoveCallback(void(*fn)(Uint8, JoyStick, Point2D)) | Player | |
| addKeyDownCallback(void(*fn)(SDLKey, SDLMod)) | Player | |
| addKeyUpCallback(void(*fn)(SDLKey, SDLMod)) | Player | |
| addMouseDownCallback(void(*fn)(Uint8, Input::MouseState)) | Player | |
| addMouseMoveCallback(void(*fn)(Input::MouseState)) | Player | |
| addMouseUpCallback(void(*fn)(Uint8, Input::MouseState)) | Player | |
| changeTransparency(float df) | Player | |
| Control(WorldObject *wo) | Player | |
| Cursor enum value | Player | |
| CursorDown enum value | Player | |
| CursorLeft enum value | Player | |
| CursorRight enum value | Player | |
| CursorUp enum value | Player | |
| Deny enum value | Player | |
| doubleTapped(InputAction act, int ms=-1) | Player | |
| Esc enum value | Player | |
| getAllMovement(InputAction act=Move) | Player | static |
| getAllPressed(InputAction act) | Player | static |
| getAllTriggered(InputAction act, int ms=-1) | Player | static |
| getAveragePosition() | Player | |
| getAveragePosition(string name) | Player | |
| getAveragePosition(vector< int > indices) | Player | |
| getAveragePosition(vector< string > names) | Player | |
| getMovement(InputAction act=Move) | Player | |
| getObject(string name) | Player | |
| getObject(unsigned int index) | Player | |
| getObjects() | Player | |
| getObjects(string name, int count=-1) | Player | |
| HotKey1 enum value | Player | |
| HotKey10 enum value | Player | |
| HotKey11 enum value | Player | |
| HotKey12 enum value | Player | |
| HotKey2 enum value | Player | |
| HotKey3 enum value | Player | |
| HotKey4 enum value | Player | |
| HotKey5 enum value | Player | |
| HotKey6 enum value | Player | |
| HotKey7 enum value | Player | |
| HotKey8 enum value | Player | |
| HotKey9 enum value | Player | |
| InputAction enum name | Player | |
| LBump enum value | Player | |
| LTrigger enum value | Player | |
| mInput | Player | protected |
| mJoyButtonMaps | Player | protected |
| mJoyStickMaps | Player | protected |
| mKeyMaps | Player | protected |
| mObjects | Player | protected |
| Move enum value | Player | |
| move(double dx, double dy) | Player | |
| move(Point2D direction) | Player | |
| MoveDown enum value | Player | |
| MoveLeft enum value | Player | |
| MoveRight enum value | Player | |
| moveTowards(Point2D point) | Player | |
| MoveUp enum value | Player | |
| OpenMenu enum value | Player | |
| Player(string filename) | Player | |
| Player(map< InputAction, vector< SDLKey >> keyMaps) | Player | |
| Player(map< InputAction, vector< JoyStick >> joyMaps, map< InputAction, vector< JoyButton >> buttonMaps, int moveJoy=0) | Player | |
| pressed(InputAction act) | Player | |
| RBump enum value | Player | |
| RemoveControl(WorldObject *wo) | Player | |
| RemoveControl(string woName) | Player | |
| removeJoyButtonDownCallback(void(*fn)(Uint8, JoyButton)) | Player | |
| removeJoyButtonUpCallback(void(*fn)(Uint8, JoyButton)) | Player | |
| removeJoyMoveCallback(void(*fn)(Uint8, JoyStick, Point2D)) | Player | |
| removeKeyDownCallback(void(*fn)(SDLKey, SDLMod)) | Player | |
| removeKeyUpCallback(void(*fn)(SDLKey, SDLMod)) | Player | |
| removeMouseDownCallback(void(*fn)(Uint8, Input::MouseState)) | Player | |
| removeMouseMoveCallback(void(*fn)(Input::MouseState)) | Player | |
| removeMouseUpCallback(void(*fn)(Uint8, Input::MouseState)) | Player | |
| RTrigger enum value | Player | |
| setPosition(double x, double y) | Player | |
| setPosition(Point2D pos) | Player | |
| setTransparency(float f) | Player | |
| triggered(InputAction act, int ms=-1) | Player | |
| useJoystick | Player | protected |