The Game Engine  1
Player Member List

This is the complete list of members for Player, including all inherited members.

Accept enum valuePlayer
Action enum valuePlayer
addJoyButtonDownCallback(void(*fn)(Uint8, JoyButton))Player
addJoyButtonUpCallback(void(*fn)(Uint8, JoyButton))Player
addJoyMoveCallback(void(*fn)(Uint8, JoyStick, Point2D))Player
addKeyDownCallback(void(*fn)(SDLKey, SDLMod))Player
addKeyUpCallback(void(*fn)(SDLKey, SDLMod))Player
addMouseDownCallback(void(*fn)(Uint8, Input::MouseState))Player
addMouseMoveCallback(void(*fn)(Input::MouseState))Player
addMouseUpCallback(void(*fn)(Uint8, Input::MouseState))Player
changeTransparency(float df)Player
Control(WorldObject *wo)Player
Cursor enum valuePlayer
CursorDown enum valuePlayer
CursorLeft enum valuePlayer
CursorRight enum valuePlayer
CursorUp enum valuePlayer
Deny enum valuePlayer
doubleTapped(InputAction act, int ms=-1)Player
Esc enum valuePlayer
getAllMovement(InputAction act=Move)Playerstatic
getAllPressed(InputAction act)Playerstatic
getAllTriggered(InputAction act, int ms=-1)Playerstatic
getAveragePosition()Player
getAveragePosition(string name)Player
getAveragePosition(vector< int > indices)Player
getAveragePosition(vector< string > names)Player
getMovement(InputAction act=Move)Player
getObject(string name)Player
getObject(unsigned int index)Player
getObjects()Player
getObjects(string name, int count=-1)Player
HotKey1 enum valuePlayer
HotKey10 enum valuePlayer
HotKey11 enum valuePlayer
HotKey12 enum valuePlayer
HotKey2 enum valuePlayer
HotKey3 enum valuePlayer
HotKey4 enum valuePlayer
HotKey5 enum valuePlayer
HotKey6 enum valuePlayer
HotKey7 enum valuePlayer
HotKey8 enum valuePlayer
HotKey9 enum valuePlayer
InputAction enum namePlayer
LBump enum valuePlayer
LTrigger enum valuePlayer
mInputPlayerprotected
mJoyButtonMapsPlayerprotected
mJoyStickMapsPlayerprotected
mKeyMapsPlayerprotected
mObjectsPlayerprotected
Move enum valuePlayer
move(double dx, double dy)Player
move(Point2D direction)Player
MoveDown enum valuePlayer
MoveLeft enum valuePlayer
MoveRight enum valuePlayer
moveTowards(Point2D point)Player
MoveUp enum valuePlayer
OpenMenu enum valuePlayer
Player(string filename)Player
Player(map< InputAction, vector< SDLKey >> keyMaps)Player
Player(map< InputAction, vector< JoyStick >> joyMaps, map< InputAction, vector< JoyButton >> buttonMaps, int moveJoy=0)Player
pressed(InputAction act)Player
RBump enum valuePlayer
RemoveControl(WorldObject *wo)Player
RemoveControl(string woName)Player
removeJoyButtonDownCallback(void(*fn)(Uint8, JoyButton))Player
removeJoyButtonUpCallback(void(*fn)(Uint8, JoyButton))Player
removeJoyMoveCallback(void(*fn)(Uint8, JoyStick, Point2D))Player
removeKeyDownCallback(void(*fn)(SDLKey, SDLMod))Player
removeKeyUpCallback(void(*fn)(SDLKey, SDLMod))Player
removeMouseDownCallback(void(*fn)(Uint8, Input::MouseState))Player
removeMouseMoveCallback(void(*fn)(Input::MouseState))Player
removeMouseUpCallback(void(*fn)(Uint8, Input::MouseState))Player
RTrigger enum valuePlayer
setPosition(double x, double y)Player
setPosition(Point2D pos)Player
setTransparency(float f)Player
triggered(InputAction act, int ms=-1)Player
useJoystickPlayerprotected