The Game Engine  1
Text Member List

This is the complete list of members for Text, including all inherited members.

BACKGROUND enum valueWorldObject
colorText
draw()Textvirtual
drawCollisions()WorldObjectvirtual
drawCollisions(vector< CollisionObject * > &vec, const Point2D &pos)WorldObject
getAcceleration()WorldObjectinline
getAngle()WorldObjectinline
getBasePos()Textinlinevirtual
getCenterPos()Textinlinevirtual
getLastLine()Text
getMaxSpeed()WorldObject
getMaxSpeedSquared()WorldObject
getMaxVelocity()WorldObjectinline
getName()WorldObjectinline
getPosition()WorldObjectinline
getTransparency()WorldObjectinline
getType()Textinlinevirtual
getVelocity()WorldObjectinline
getZOrder()WorldObjectinline
heightText
lastlineTextprotected
linesText
mAccelerationWorldObjectprotected
mAngleWorldObjectprotected
mBehaviorWorldObjectprotected
MENU enum valueWorldObject
mFontText
mLastDrawWorldObjectprotected
mLastUpdateWorldObjectprotected
mMaxSpeedWorldObjectprotected
mMaxVelocityWorldObjectprotected
mNameWorldObjectprotected
move(double dx=0.0, double dy=0.0)WorldObjectinline
move(Point2D direction)WorldObjectinlinevirtual
moveTowards(Point2D direction)WorldObjectvirtual
mPosWorldObjectprotected
mScaleWorldObjectprotected
mTransparencyWorldObjectprotected
mUnusedWorldObjectprotected
mVelocityWorldObjectprotected
mVisibleWorldObjectprotected
operator<(WorldObject &rhs)WorldObjectinline
PARTICLESYSTEM enum valueWorldObject
runBehavior()WorldObjectvirtual
setAcceleration(Point2D accel)WorldObjectinline
setAngle(float a)WorldObjectinline
setBasePosition(double x, double y)WorldObjectinline
setBasePosition(Point2D pos)WorldObjectinline
setCenterPosition(double x, double y)WorldObjectinline
setCenterPosition(Point2D pos)WorldObjectinline
setMaxSpeed(double vel)WorldObjectinline
setMaxVelocity(Point2D vel)WorldObjectinline
setMaxVelocity(double vel, Point2D dir)WorldObjectinline
setPosition(double x, double y)WorldObjectinline
setPosition(Point2D pos)WorldObjectinline
setStartLine(unsigned int line)Text
setTransparency(float f)WorldObjectinline
setVelocity(Point2D vel)WorldObjectinline
setVelocity(double xVel, double yVel)WorldObjectinline
setZOrder(int i)WorldObjectinline
SPRITE enum valueWorldObject
startlineTextprotected
TEXT enum valueWorldObject
Text(string name, string t, int size=24, Color c=Color::WHITE, int w=600, int h=150, Point2D pos=Point2D())Text
Text(string filename, string sectionName, FontType t, int size=24, Color c=Color::WHITE, int w=600, int h=150, Point2D pos=Point2D())Text
update()Textvirtual
widthText
WorldObject(std::string name, Point2D pos=Point2D(), int z=0)WorldObject
WorldObjectType enum nameWorldObject
wrap()Text
ZOrderWorldObjectprotected
~Text()Text