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The Game Engine
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Include dependency graph for Audio.cpp:Go to the source code of this file.
Classes | |
| struct | sample |
Functions | |
| vector< string > | soundlist (SOUND_CAP) |
| void | create_tone (void *userdata, Uint8 *stream, int len) |
| void | mixaudio (void *unused, Uint8 *stream, int len) |
Variables | |
| int | SOUND_CAP =100 |
| int | index =0 |
| struct sample | sounds [100] |
| void create_tone | ( | void * | userdata, |
| Uint8 * | stream, | ||
| int | len | ||
| ) |
| void mixaudio | ( | void * | unused, |
| Uint8 * | stream, | ||
| int | len | ||
| ) |
| vector<string> soundlist | ( | SOUND_CAP | ) |
| struct sample sounds[100] |