|
The Game Engine
1
|
The Background. More...
#include <Background.h>
Inheritance diagram for Background:
Collaboration diagram for Background:Public Member Functions | |
| Background (string name="default", string filename="bg.bmp", bool wrap=true, Point2D ScreenPosition=Point2D()) | |
| Initializes the Background. More... | |
| ~Background () | |
| void | draw () |
| Draw background. More... | |
| void | update () |
| Update to run each loop. More... | |
| string | getName () |
| Returns name. More... | |
| void | setName (string name) |
| Set Name. More... | |
| int | load (string name="default") |
| Loads a Bacground by name. More... | |
| Size2D | getPosition () |
| Obtains the Background's position. More... | |
| Point2D | getBasePos () |
| Obtain Base Pos for drawing. More... | |
| Point2D | getCenterPos () |
| Obtain Center Pos for Collisions. More... | |
| virtual WorldObjectType | getType () |
| This provides a simple interface to determine types of objects. More... | |
| void | setWrap (bool tf) |
| Obtains the Background's position. More... | |
| bool | getWrap () |
| Returns whether the background wraps or not. More... | |
| void | drawCollisions () |
| Draws CollisionObject data for the Object (from outside) More... | |
Public Member Functions inherited from WorldObject | |
| WorldObject (std::string name, Point2D pos=Point2D(), int z=0) | |
| void | drawCollisions (vector< CollisionObject * > &vec, const Point2D &pos) |
| Draws CollisionObject data for the Object. More... | |
| virtual void | runBehavior () |
| Behavior that WorldObject follows. More... | |
| void | setPosition (double x, double y) |
| Sets the WorldObject's x an y coordinate. More... | |
| void | setPosition (Point2D pos) |
| Sets the WorldObject's x an y coordinate. More... | |
| void | setBasePosition (double x, double y) |
| Sets the WorldObject's x an y coordinate relative to base pos. More... | |
| void | setBasePosition (Point2D pos) |
| Sets the WorldObject's x an y coordinate relative to base pos. More... | |
| void | setCenterPosition (double x, double y) |
| Sets the WorldObject's x an y coordinate relative to base pos. More... | |
| void | setCenterPosition (Point2D pos) |
| Sets the WorldObject's x an y coordinate relative to base pos. More... | |
| void | move (double dx=0.0, double dy=0.0) |
| Move by given amount NOTE: This is an instantaneous movement by a given amount and does not correspond to physics which is set to do the updated amount per second. More... | |
| virtual void | move (Point2D direction) |
| Moves the WorldObject relative to the current pos. More... | |
| virtual void | moveTowards (Point2D direction) |
| Move towards a given coordinate (path finding) More... | |
| Point2D | getPosition () |
| Gets the WorldObject's position. More... | |
| void | setTransparency (float f) |
| Sets the WorldObject's transparency. More... | |
| float | getTransparency () |
| Gets the WorldObject's transparency. More... | |
| void | setAngle (float a) |
| Sets the WorldObject's angle in degrees. More... | |
| float | getAngle () |
| Gets the WorldObject's angle. More... | |
| void | setVelocity (Point2D vel) |
| Sets the WorldObject's velocity as a vector (will set MaxVelocity if needed) More... | |
| void | setVelocity (double xVel, double yVel) |
| Sets the WorldObject's velocity from coordinates (will set MaxVelocity if needed) More... | |
| Point2D | getVelocity () |
| Gets the WorldObject's Velocity. More... | |
| void | setMaxVelocity (Point2D vel) |
| Sets the WorldObject's MaxVelocity (magnitude) from (x,y) and transforms into a magnitude. More... | |
| void | setMaxVelocity (double vel, Point2D dir) |
| Sets the WorldObject's MaxVelocity (magnitude) value in the direction specified. More... | |
| void | setMaxSpeed (double vel) |
| Sets the WorldObject's MaxVelocity (magnitude) value in the direction specified. More... | |
| Point2D | getMaxVelocity () |
| Gets the WorldObject's Max Velocity. More... | |
| double | getMaxSpeed () |
| Gets the WorldObject's Max Speed. More... | |
| double | getMaxSpeedSquared () |
| Gets the WorldObject's Max Speed Squared (cheaper operation). More... | |
| void | setAcceleration (Point2D accel) |
| Sets the WorldObject's Acceleration in (x,y) coords. More... | |
| Point2D | getAcceleration () |
| Gets the WorldObject's Acceleration. More... | |
| void | setZOrder (int i) |
| int | getZOrder () |
| std::string | getName () |
| returns the WorldObject's name More... | |
| bool | operator< (WorldObject &rhs) |
| Sort worldObjects. More... | |
Protected Attributes | |
| Texture | mBackground |
| Background Texture. More... | |
| int | width |
| Width of the background. More... | |
| int | height |
| Height of the background. More... | |
| bool | wrapping |
| Flag to determine whether or not a background should wrap. More... | |
| vector< CollisionObject * > | collisionData |
| The collision data for this Background. More... | |
Protected Attributes inherited from WorldObject | |
| std::string | mName |
| WorldObject's name. More... | |
| Point2D | mPos |
| The current (x,y) position. More... | |
| Point2D | mVelocity |
| The current velocity vector. More... | |
| Point2D | mMaxVelocity |
| The max velocity is the max possible velocity where lengthis the speed. More... | |
| double | mMaxSpeed |
| The max Speed if MaxVelocity is 0 to store val. More... | |
| Point2D | mAcceleration |
| The current acceleration vector. More... | |
| bool | mVisible |
| Determine if Object should be visible. More... | |
| float | mTransparency |
| Transparency! More... | |
| float | mAngle |
| Angle of rotation. More... | |
| float | mScale |
| Scale for the sprit. More... | |
| int | ZOrder |
| Stacking order. Determines what draws on top. (subsorted by position) More... | |
| long | mLastUpdate |
| Number that indicates when the Object has last updated. Overflows in about 24 days so no worries. More... | |
| long | mLastDraw |
| Number that indicates when the Object has last updated. Overflows in about 24 days so no worries. More... | |
| bool | mUnused |
| Determines whether or not this object's update function should run. More... | |
| Behavior | mBehavior |
| Behavior to act each loop if !mUnused. More... | |
Additional Inherited Members | |
Public Types inherited from WorldObject | |
| enum | WorldObjectType { SPRITE, BACKGROUND, MENU, TEXT, PARTICLESYSTEM } |
| This is to be used for Type checking so as to make no need for dynamic_cast and it's inefficiency. More... | |
The Background.
This class is tasked with the following:
Definition at line 23 of file Background.h.
| Background::Background | ( | string | name = "default", |
| string | filename = "bg.bmp", |
||
| bool | wrap = true, |
||
| Point2D | ScreenPosition = Point2D() |
||
| ) |
Initializes the Background.
| name | Name of the background for reference in the program |
| filename | Name of the file in ArtAssets |
| wrap | Whether you want the background to tile or not |
| ScreenPosition | Position on the screen where the background should begin to draw. |
Definition at line 6 of file Background.cpp.
Here is the call graph for this function:| Background::~Background | ( | ) |
Definition at line 14 of file Background.cpp.
|
virtual |
Draw background.
Implements WorldObject.
Definition at line 20 of file Background.cpp.
Here is the call graph for this function:
Here is the caller graph for this function:
|
virtual |
Draws CollisionObject data for the Object (from outside)
Reimplemented from WorldObject.
Definition at line 131 of file Background.cpp.
Here is the call graph for this function:
Here is the caller graph for this function:
|
inlinevirtual |
|
inlinevirtual |
Obtain Center Pos for Collisions.
Implements WorldObject.
Definition at line 94 of file Background.h.
|
inline |
|
inline |
Obtains the Background's position.
Definition at line 84 of file Background.h.
|
inlinevirtual |
This provides a simple interface to determine types of objects.
Returns the name of the Class and Descendants i.e. Something inheriting from Sprite would look like Sprite:Thing
Implements WorldObject.
Definition at line 99 of file Background.h.
| bool Background::getWrap | ( | ) |
Returns whether the background wraps or not.
Definition at line 127 of file Background.cpp.
| int Background::load | ( | string | name = "default" | ) |
Loads a Bacground by name.
| name | Name of the background to load (defaults to default) |
Load image for Frame
Set transparent color
Loads image into animation
Definition at line 58 of file Background.cpp.
Here is the call graph for this function:
Here is the caller graph for this function:
|
inline |
| void Background::setWrap | ( | bool | tf | ) |
Obtains the Background's position.
Definition at line 123 of file Background.cpp.
|
virtual |
Update to run each loop.
Reimplemented from WorldObject.
Definition at line 52 of file Background.cpp.
Here is the call graph for this function:
|
protected |
The collision data for this Background.
Definition at line 34 of file Background.h.
|
protected |
Height of the background.
Definition at line 30 of file Background.h.
|
protected |
Definition at line 26 of file Background.h.
|
protected |
Width of the background.
Definition at line 28 of file Background.h.
|
protected |
Flag to determine whether or not a background should wrap.
Definition at line 32 of file Background.h.