|
The Game Engine
1
|
This is the complete list of members for CollisionRectangle, including all inherited members.
| checkCollisions(const vector< CollisionObject * > &c, const Point2D cPos, const Point2D pos, vector< string > names=vector< string >()) | CollisionObject | |
| collision(const CollisionObject *c, WorldObject *wo, WorldObject *mObj) const | CollisionRectangle | virtual |
| COLLISIONCIRCLE enum value | CollisionObject | |
| CollisionObject(string n) | CollisionObject | inline |
| CollisionObjectType enum name | CollisionObject | |
| CollisionRectangle(string n="") | CollisionRectangle | inline |
| CollisionRectangle(string n, Point2D pt, double w, double h) | CollisionRectangle | inline |
| COLLISIONRECTANGLE enum value | CollisionObject | |
| COLLISIONSEGMENT enum value | CollisionObject | |
| color | CollisionObject | protected |
| draw(const Point2D &pos) | CollisionRectangle | virtual |
| getBottom() | CollisionRectangle | |
| getLeft() | CollisionRectangle | |
| getRight() | CollisionRectangle | |
| getTop() | CollisionRectangle | |
| getType() const | CollisionRectangle | inlinevirtual |
| height | CollisionRectangle | |
| mPos | CollisionObject | |
| name | CollisionObject | protected |
| width | CollisionRectangle |