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The Game Engine
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This defines CollisionRectangle boundaries and data for objects/levels. More...
#include <CollisionObject.h>
Inheritance diagram for CollisionRectangle:
Collaboration diagram for CollisionRectangle:Public Member Functions | |
| CollisionRectangle (string n="") | |
| CollisionRectangle (string n, Point2D pt, double w, double h) | |
| double | getLeft () |
| Gets the Left edge position. More... | |
| double | getRight () |
| Gets the Right edge position. More... | |
| double | getTop () |
| Gets the Top edge position. More... | |
| double | getBottom () |
| Gets the Bottom edge position. More... | |
| virtual pair< WorldObject *, CollisionObject * > | collision (const CollisionObject *c, WorldObject *wo, WorldObject *mObj) const |
| Check collision with objects implements rectangle on rectangle. More... | |
| virtual void | draw (const Point2D &pos) |
| Draws the collision data to the screen. More... | |
| virtual CollisionObjectType | getType () const |
| This provides a simple interface to determine types of objects. More... | |
Public Member Functions inherited from CollisionObject | |
| CollisionObject (string n) | |
| bool | checkCollisions (const vector< CollisionObject * > &c, const Point2D cPos, const Point2D pos, vector< string > names=vector< string >()) |
| Check collision with objects. More... | |
Public Attributes | |
| double | width |
| Rectangle's width. More... | |
| double | height |
| Rectangle's height. More... | |
Public Attributes inherited from CollisionObject | |
| Point2D | mPos |
| The position of the center of the collision data. More... | |
Additional Inherited Members | |
Public Types inherited from CollisionObject | |
| enum | CollisionObjectType { COLLISIONRECTANGLE, COLLISIONCIRCLE, COLLISIONSEGMENT } |
| This is to be used for Type checking so as to make no need for dynamic_cast and it's inefficiency. More... | |
Protected Attributes inherited from CollisionObject | |
| string | name |
| Name of the collision type. More... | |
| Uint32 | color |
| The collision box color. More... | |
This defines CollisionRectangle boundaries and data for objects/levels.
This class is tasked with the following:
Definition at line 75 of file CollisionObject.h.
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Definition at line 78 of file CollisionObject.h.
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Definition at line 79 of file CollisionObject.h.
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Check collision with objects implements rectangle on rectangle.
| c | a single collision data for an object |
| wo | Pointer to Object with checking bound |
| mObj | the current collision's world object |
check rect vs rect really just axis aligned box check (simpler)
Implements CollisionObject.
Definition at line 85 of file CollisionObject.cpp.
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Draws the collision data to the screen.
Implements CollisionObject.
Definition at line 32 of file CollisionObject.cpp.
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Here is the caller graph for this function:| double CollisionRectangle::getBottom | ( | ) |
Gets the Bottom edge position.
Definition at line 175 of file CollisionObject.cpp.
Here is the caller graph for this function:| double CollisionRectangle::getLeft | ( | ) |
Gets the Left edge position.
Definition at line 169 of file CollisionObject.cpp.
Here is the caller graph for this function:| double CollisionRectangle::getRight | ( | ) |
Gets the Right edge position.
Definition at line 171 of file CollisionObject.cpp.
Here is the caller graph for this function:| double CollisionRectangle::getTop | ( | ) |
Gets the Top edge position.
Definition at line 173 of file CollisionObject.cpp.
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inlinevirtual |
This provides a simple interface to determine types of objects.
Returns the name of the Class and Descendants i.e. Something inheriting from Sprite would look like Sprite:Thing
Implements CollisionObject.
Definition at line 113 of file CollisionObject.h.
| double CollisionRectangle::height |
Rectangle's height.
Definition at line 81 of file CollisionObject.h.
| double CollisionRectangle::width |
Rectangle's width.
Definition at line 80 of file CollisionObject.h.