1 #ifndef __COLLISION_H__
2 #define __COLLISION_H__
34 vector< map< Point2D, vector< WorldObject* > > >
Buckets;
35 map< pair< WorldObject*, WorldObject* >, vector< tuple< WorldObject*, CollisionObject*, WorldObject*, CollisionObject* > >* >
Collisions;
68 vector< tuple< WorldObject*, CollisionObject*, WorldObject*, CollisionObject* > >* vec;
69 pair< WorldObject*, WorldObject* > key = make_pair(a,b);
71 vec =
new vector< tuple< WorldObject*, CollisionObject*, WorldObject*, CollisionObject* > >();
74 vec->push_back(make_tuple(a, ac, b, bc));
84 pair< WorldObject*, WorldObject* > key = make_pair(a,b);