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The Game Engine
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A menu. More...
#include <Menu.h>
Inheritance diagram for Menu:
Collaboration diagram for Menu:Public Member Functions | |
| Menu (std::string name, std::string themeName=NULL, bool fullscreen=true) | |
| Initialize the menu by attempting to read from the actor and text files by the same name and generate our menu text/pictures etc. More... | |
| void | draw () |
| Draws Sprite. More... | |
| void | drawCollisions () |
| Draws CollisionObject data for the Object (from outside) More... | |
| void | update () |
| Update to run each loop. More... | |
| void | addMenu (std::string name, int index) |
| Adds a page to the menu. More... | |
| Point2D | getBasePos () |
| Obtain Base Pos for drawing. More... | |
| Point2D | getCenterPos () |
| Obtain Center Pos for Collisions. More... | |
| virtual WorldObjectType | getType () |
| This provides a simple interface to determine types of objects. More... | |
Public Member Functions inherited from WorldObject | |
| WorldObject (std::string name, Point2D pos=Point2D(), int z=0) | |
| void | drawCollisions (vector< CollisionObject * > &vec, const Point2D &pos) |
| Draws CollisionObject data for the Object. More... | |
| virtual void | runBehavior () |
| Behavior that WorldObject follows. More... | |
| void | setPosition (double x, double y) |
| Sets the WorldObject's x an y coordinate. More... | |
| void | setPosition (Point2D pos) |
| Sets the WorldObject's x an y coordinate. More... | |
| void | setBasePosition (double x, double y) |
| Sets the WorldObject's x an y coordinate relative to base pos. More... | |
| void | setBasePosition (Point2D pos) |
| Sets the WorldObject's x an y coordinate relative to base pos. More... | |
| void | setCenterPosition (double x, double y) |
| Sets the WorldObject's x an y coordinate relative to base pos. More... | |
| void | setCenterPosition (Point2D pos) |
| Sets the WorldObject's x an y coordinate relative to base pos. More... | |
| void | move (double dx=0.0, double dy=0.0) |
| Move by given amount NOTE: This is an instantaneous movement by a given amount and does not correspond to physics which is set to do the updated amount per second. More... | |
| virtual void | move (Point2D direction) |
| Moves the WorldObject relative to the current pos. More... | |
| virtual void | moveTowards (Point2D direction) |
| Move towards a given coordinate (path finding) More... | |
| Point2D | getPosition () |
| Gets the WorldObject's position. More... | |
| void | setTransparency (float f) |
| Sets the WorldObject's transparency. More... | |
| float | getTransparency () |
| Gets the WorldObject's transparency. More... | |
| void | setAngle (float a) |
| Sets the WorldObject's angle in degrees. More... | |
| float | getAngle () |
| Gets the WorldObject's angle. More... | |
| void | setVelocity (Point2D vel) |
| Sets the WorldObject's velocity as a vector (will set MaxVelocity if needed) More... | |
| void | setVelocity (double xVel, double yVel) |
| Sets the WorldObject's velocity from coordinates (will set MaxVelocity if needed) More... | |
| Point2D | getVelocity () |
| Gets the WorldObject's Velocity. More... | |
| void | setMaxVelocity (Point2D vel) |
| Sets the WorldObject's MaxVelocity (magnitude) from (x,y) and transforms into a magnitude. More... | |
| void | setMaxVelocity (double vel, Point2D dir) |
| Sets the WorldObject's MaxVelocity (magnitude) value in the direction specified. More... | |
| void | setMaxSpeed (double vel) |
| Sets the WorldObject's MaxVelocity (magnitude) value in the direction specified. More... | |
| Point2D | getMaxVelocity () |
| Gets the WorldObject's Max Velocity. More... | |
| double | getMaxSpeed () |
| Gets the WorldObject's Max Speed. More... | |
| double | getMaxSpeedSquared () |
| Gets the WorldObject's Max Speed Squared (cheaper operation). More... | |
| void | setAcceleration (Point2D accel) |
| Sets the WorldObject's Acceleration in (x,y) coords. More... | |
| Point2D | getAcceleration () |
| Gets the WorldObject's Acceleration. More... | |
| void | setZOrder (int i) |
| int | getZOrder () |
| std::string | getName () |
| returns the WorldObject's name More... | |
| bool | operator< (WorldObject &rhs) |
| Sort worldObjects. More... | |
Protected Attributes | |
| map< std::string, int > | mMenus |
| map from name to index More... | |
Protected Attributes inherited from WorldObject | |
| std::string | mName |
| WorldObject's name. More... | |
| Point2D | mPos |
| The current (x,y) position. More... | |
| Point2D | mVelocity |
| The current velocity vector. More... | |
| Point2D | mMaxVelocity |
| The max velocity is the max possible velocity where lengthis the speed. More... | |
| double | mMaxSpeed |
| The max Speed if MaxVelocity is 0 to store val. More... | |
| Point2D | mAcceleration |
| The current acceleration vector. More... | |
| bool | mVisible |
| Determine if Object should be visible. More... | |
| float | mTransparency |
| Transparency! More... | |
| float | mAngle |
| Angle of rotation. More... | |
| float | mScale |
| Scale for the sprit. More... | |
| int | ZOrder |
| Stacking order. Determines what draws on top. (subsorted by position) More... | |
| long | mLastUpdate |
| Number that indicates when the Object has last updated. Overflows in about 24 days so no worries. More... | |
| long | mLastDraw |
| Number that indicates when the Object has last updated. Overflows in about 24 days so no worries. More... | |
| bool | mUnused |
| Determines whether or not this object's update function should run. More... | |
| Behavior | mBehavior |
| Behavior to act each loop if !mUnused. More... | |
Additional Inherited Members | |
Public Types inherited from WorldObject | |
| enum | WorldObjectType { SPRITE, BACKGROUND, MENU, TEXT, PARTICLESYSTEM } |
| This is to be used for Type checking so as to make no need for dynamic_cast and it's inefficiency. More... | |
A menu.
This class is tasked with the following:
| Menu::Menu | ( | std::string | name, |
| std::string | themeName = NULL, |
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| bool | fullscreen = true |
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Initialize the menu by attempting to read from the actor and text files by the same name and generate our menu text/pictures etc.
| name | Name for the menu (corresponds to name of menu file in ArtAssets/Text |
| themeName | The actor to load of the given name |
| fullscreen | Whether or not the menu should cover all the screen. |
make MenuButtonList
make MenuPanel (for displaying content etc will consists of Buttonlists and displayAreas (inherit from to make info for monsters etc)
make Button class that has at minimum text, optional location for an image, ability to highlight selection
make changing from one menu to another
| void Menu::addMenu | ( | std::string | name, |
| int | index | ||
| ) |
Adds a page to the menu.
| name | Name of the menu |
| index | The index within actor for the menu page |
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Draws CollisionObject data for the Object (from outside)
Reimplemented from WorldObject.
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inlinevirtual |
This provides a simple interface to determine types of objects.
Returns the name of the Class and Descendants i.e. Something inheriting from Sprite would look like Sprite:Thing
Implements WorldObject.
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Update to run each loop.
Reimplemented from WorldObject.
Definition at line 14 of file Menu.cpp.
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