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10 #include <SDL/SDL_ttf.h>
31 cout<<
"KeyDown!"<<endl;
36 cout<<
"MouseUp!"<<endl;
41 cout<<
"MouseDown!"<<endl;
45 cout<<
"mouse at:"<<m.
pos<<endl;
46 cout<<
"mouse relative:"<<m.
relPos<<endl;
50 cout<<
"Joy pad:"<<jp<<endl;
51 cout<<
"Button Pressed:"<<b<<endl;
55 cout<<
"Joy pad:"<<jp<<endl;
56 cout<<
"Button Released:"<<b<<endl;
60 cout<<
"Joy pad:"<<jp<<endl;
61 cout<<
"Stick:"<<s<<endl;
62 cout<<
"("<<pos.
x<<
","<<pos.
y<<
")"<<endl;
256 cout<<
"Device checks"<<endl;
258 cout << val.first<<
","<<val.second<<endl;
262 cout<<
"Input counts"<<endl;
314 cout<<res->size()<<endl;
341 cout<<
"Accept triggered!"<<endl;
343 cout<<
"deny pressed!"<<endl;
345 cout<<
"DOUBLE MOUSE CLICKED! YES!"<<endl;
349 cout<<
"DOUBLE CLICKED! YES!"<<endl;
353 cout<<
"SDL_key double tapped"<<endl;
357 cout<<
"Joy button double tapped"<<endl;
361 cout<<
"Mouse double tapped"<<endl;
365 cout<<
"AllJoyPressed"<<endl;
370 cout<<
"AllJoyTriggered "<<endl;
385 int index = beattone.
LoadAudio(
"Level1AudioTest",
"ArtAssets\\Music\\beat.wav");
386 beattone.
play(index);
391 cout<<
"Press any key to quit"<<endl;