The Game Engine
1
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a
b
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f
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h
i
l
m
n
p
r
s
t
u
v
w
x
y
z
- a -
A :
Color
alwaysDraw :
Game
animationPeg :
SpriteFrame
Animations :
Actor
avgFPS :
Game
- b -
B :
Color
Buckets :
Collision
Built :
Animation
- c -
CellHeight :
Collision
CellWidth :
Collision
collisionData :
SpriteFrame
,
Background
CollisionEnabled :
ParticleSystem
CollisionList :
ParticleSystem
CollisionLists :
Collision
Collisions :
Collision
color :
CollisionObject
,
Text
Color :
ParticleSystem::Particle
count :
Font
,
Texture
CurrentAnimation :
Actor
currentFPS :
Game
CurrentLevel :
Game
CurrentParticle :
Game
CurrentParticleSystem :
Game
CurrentSprite :
Game
CurrentText :
Game
cvt :
sample
- d -
data :
sample
distance :
CollisionSegment
dlen :
sample
dpos :
sample
drawInterval :
Game
drawLoops :
Game
- e -
end :
CollisionSegment
- f -
Focused :
Game
FollowMouse :
Game
font :
Font
fontFile :
Font
FPSRANGE :
Game
FPSs :
Game
Frame :
Actor
Frames :
Animation
FRAMES_PER_SECOND :
Game
- g -
G :
Color
- h -
h :
Size2D
height :
Background
,
Text
,
SpriteFrame
,
CollisionRectangle
hotSpots :
SpriteFrame
- i -
image :
Texture
inputs :
Input
isJoystick :
Input
- l -
Language :
Game
lastline :
Text
Life :
ParticleSystem::Particle
lines :
Text
Loaded :
Level
LoadingLevel :
Game
- m -
m_instance :
Collision
,
Game
mAcceleration :
WorldObject
mActor :
Sprite
mActors :
Game
mAngle :
WorldObject
mAnimating :
Sprite
mAnims :
Game
MAX_FRAMESKIP :
Game
mBackground :
Background
,
Level
mBehavior :
WorldObject
mBehaviors :
Game
mBoundingBox :
ParticleSystem
mCached :
Audio
mCamera :
Game
mCollisionData :
ParticleSystem
mDrawn :
Sprite
mFont :
Text
mFonts :
Game
mHUD :
Level
mIndex :
Input
mInitialBehavior :
Level
mInput :
Player
mJoyButtonDownCallbacks :
Input
mJoyButtonMaps :
Player
mJoyButtonUpCallbacks :
Input
mJoyDPos :
Input
mJoyLeftPos :
Input
mJoyMoveCallbacks :
Input
mJoyRightPos :
Input
mJoyStates :
Input
mJoystick :
Input
mJoyStickMaps :
Player
mKeyDownCallbacks :
Input
mKeyMaps :
Player
mKeyStates :
Input
mKeyUpCallbacks :
Input
mLastDraw :
WorldObject
mLastJoyDoubleStates :
Input
mLastJoyStates :
Input
mLastKeyDoubleStates :
Input
mLastKeyStates :
Input
mLastMouseDoubleStates :
Input
mLastMouseStates :
Input
mLastUpdate :
WorldObject
mLevels :
Game
mMainBehavior :
Level
mMaxNumPlayers :
Level
mMaxSpeed :
WorldObject
mMaxVelocity :
WorldObject
mMenus :
Level
,
Menu
mMouseButtonStates :
Input
mMouseDownCallbacks :
Input
mMouseMoveCallbacks :
Input
mMouseState :
Input
mMouseUpCallbacks :
Input
mName :
Level
,
WorldObject
mObject :
Camera
mObjects :
Player
mPadding :
Camera
mParticles :
ParticleSystem
mParticleSystems :
Level
mPauseBehavior :
Level
mPlayers :
Level
mPos :
CollisionObject
,
WorldObject
mScale :
WorldObject
mScreen :
Game
mSpeed :
Sprite
mSprites :
Level
mTexture :
ParticleSystem
mTextures :
Game
mTransparency :
WorldObject
mUnloadBehavior :
Level
mUnused :
WorldObject
mVelocity :
WorldObject
mVisible :
WorldObject
mWinCondition :
Level
mWorldObjects :
Level
mZoom :
Camera
- n -
name :
CollisionObject
Name :
Animation
nextDrawTick :
Game
nextGameTick :
Game
nextSecondTick :
Game
norm :
CollisionSegment
numFrames :
Game
NumFrames :
Animation
- p -
Parent :
ParticleSystem::Particle
ParticleInit :
ParticleSystem
ParticleUpdate :
ParticleSystem
pause :
SpriteFrame
Paused :
Game
poll :
Game
pos :
Camera
,
Input::MouseState
Position :
ParticleSystem::Particle
pressed :
Input::MouseState
- r -
R :
Color
radius :
CollisionCircle
relPos :
Input::MouseState
Running :
Game
- s -
ShowCollisions :
Game
ShowFPS :
Game
Size :
ParticleSystem::Particle
size :
Font
SKIP_TICKS :
Game
startline :
Text
- t -
tex :
SpriteFrame
TICKS_PER_SECOND :
Game
time :
Input::MouseState
timer :
Game
ToAdd :
Level
ToRemove :
Level
twoWay :
CollisionSegment
txtFPS :
Game
type :
Font
- u -
unfocusTime :
Game
useJoystick :
Player
- v -
Velocity :
ParticleSystem::Particle
- w -
w :
Size2D
WHITE :
Color
width :
Text
,
SpriteFrame
,
CollisionRectangle
,
Background
wrapping :
Background
- x -
x :
Point2D
- y -
y :
Point2D
- z -
ZOrder :
WorldObject
Generated on Tue Apr 16 2013 02:32:45 for The Game Engine by
1.8.3.1